— 01 / Reel
2026 Showreel
— 02 / About
About.
I build real-time visual systems for dance, theater, and live music. My work lives at the edge where Houdini meshes with TouchDesigner and Unreal Engine — generative, responsive, and made to be felt in a room. Currently researching camera-tracked projection for site-specific performance at NYU ITP.
— 03 / Work
Selected Projects (3)
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Fragmented Tides
Houdini · TouchDesigner · MadMapper · Kinect Azure
Signal Drift
Unreal Engine 5 · Ableton Live · Max/MSP · Arduino
Paper Ghosts
Unity · ARKit · Three.js · WebXR
Featured doc.
Fragmented Tides — full performance capture
— 04 / Toolbox
Skills & Tools.
Software
- Houdini
- Unreal Engine 5
- TouchDesigner
- Blender
- Cinema 4D
- Max/MSP
Languages
- Python
- JavaScript
- GLSL
- C++
Focus
- Projection mapping
- Motion capture
- Generative audio
- Hardware prototyping
01
Projection
mapping
02
Motion
capture
03
Generative
audio
04
Hardware
prototyping
— 05 / Contact
Let's make
something.
-
Email
maya@example.com -
Instagram
@maya.chen ↗ -
LinkedIn
linkedin.com/in/mayachen ↗ -
Vimeo
vimeo.com/mayachen ↗