/ 2026 — Based in Brooklyn, NY

Maya
Chen.

Creative Technologist building real-time graphics for live performance — dance, theater, and live music. Currently at NYU ITP.

Portfolio / v0.2 © 2026

— 01 / Reel

2026 Showreel

— 02 / About

About.

I build real-time visual systems for dance, theater, and live music. My work lives at the edge where Houdini meshes with TouchDesigner and Unreal Engine — generative, responsive, and made to be felt in a room. Currently researching camera-tracked projection for site-specific performance at NYU ITP.

— 03 / Work

Selected Projects (3)

Featured doc.

Fragmented Tides — full performance capture

— 04 / Toolbox

Skills & Tools.

Software

  • Houdini
  • Unreal Engine 5
  • TouchDesigner
  • Blender
  • Cinema 4D
  • Max/MSP

Languages

  • Python
  • JavaScript
  • GLSL
  • C++

Focus

  • Projection mapping
  • Motion capture
  • Generative audio
  • Hardware prototyping

01

Projection
mapping

02

Motion
capture

03

Generative
audio

04

Hardware
prototyping

— 05 / Contact

Let's make
something.